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At each new level, you unlock upgrades (random but appropriate for your class) and assign gear to your heroes. You gain experience and gear from each battle, which is spread between party members. The basic gameplay loop involves traversing a world map, making decisions during key story moments, engaging in bouts of turn-based combat, and upgrading both your party skills and gear. It is an impressive system and I hope larger developers can learn a thing or two from Wildermyth. However, these events ensure you grow attached to your heroes, your choices feel meaningful, and every campaign feels unique. Especially if, like me, you feel compelled to tackle every “opportunity” event. When it comes to time-limited objectives, managing all these diversions is tough. The dynamic, unfolding narrative – which fleshes out all your heroes and instills them with individual personality – is both the best and most stressful mechanic in Wildermyth. It feels as if the developers moved from strength to strength, with each subsequent campaign featuring better writing and pacing. Some feel better written or more meaningful than others, sure, but after several campaigns and a dozen hours of procedural encounters, they rarely felt out of place. Better still, most will feel like a unique experience.Įach villain-focused campaign has several fixed story beats (allowing for some flexibility if you fail certain events) but the time spent between these encounters is masterfully handled by a dynamic story system that pulls from hundreds of encounters, picking those best suited to your current party of heroes, taking into account their relationships (rivals, friends, and lovers). With several lengthy campaigns to tackle, characters you can promote to “Legacy” status (if they survive), and dozens of dialogue choices or tactical decisions that alter both the state of the game world and combat conditions, there’s no shortage of potential adventures that await you. In broader terms, it offers a dynamic story that expands the longer you play, with a lot of RNG encounters and meaningful player choice, with bouts of turn-based tactical combat and hero upgrades. It does not store any personal data.Wildermyth – developed and published by Worldwalker Games – is a party-based, tactical-combat game with plenty of role-playing elements and procedural storytelling. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies.
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